‘Writing’ Articles
Written by Teramis on 12 January 2012
Mark Twain's story about conjoined twins turned into the classic Pudd'nhead Wilson - but only after he drowned unneeded characters. His novel manner of plot revision considered. [Continue]
Written by Teramis on 17 December 2011
One game designer's fantasy setting plays with gender roles and has women, rather than men, in the position of dominant power in a society. Why the upset responses from some male readers? Some thoughts on the subject. [Continue]
Written by Teramis on 11 December 2011
Need to overthrow a kingdom in a story or game setting? Here are five ways to do so, in a 5-part series. Part 1 talks pros and cons of armed conflict and 3 things to keep in mind if you go that route. [Continue]
Written by Teramis on 09 December 2011
Writing in a different time period? Here are resources to help make sure you're using the right slang and old language for the setting. [Continue]
Written by Teramis on 04 November 2011
A new section of my site has maps for my fantasy world and novels, along with background on world building, game design, and my encounter with Marion Zimmer Bradley. [Continue]
Written by Teramis on 19 October 2011
Here's a tale of a vengeful ghost. The story is one of many that will be in Sa'adani Tales, a folklore collection from my fictional worlds. [Continue]
Written by Teramis on 18 October 2011
I've written some folklore for my fictional worlds, and decided to expand this into a book. "Sa'adani Tales" is the collection name. Soon I'll be seeking crowdfunding support for this project. [Continue]
Written by Teramis on 22 September 2011
If you're writing and publishing ebook fiction, here are some quirks to avoid if you want to succeed. [Continue]
Written by Teramis on 05 September 2011
I'm going to be posting more media reviews soon, so I'm introducing the Dinosaur Stomp of Approval rating system. Here it is. [Continue]
Written by Teramis on 31 August 2011
I’m not the first person to notice that Disney and other media interests in America have made great inroads into sanitizing and “cleaning up” stories presented for consumption by children. Happy endings have become de rigeur; [Continue]