Fulmination, Ruminations, and Snacks from a Resurgent Author

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Unusual New SF Novella!


Teramis is back, with her first story collection published in more than a decade. Make a great escape to her science fiction universe with the armchair traveler tales in this book. Click here for more!

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Posts Tagged ‘rpgs’

Gender Roles and Women in Power: An Uncomfortable Fiction

Gender Roles and Women in Power: An Uncomfortable Fiction

One game designer's fantasy setting plays with gender roles and has women, rather than men, in the position of dominant power in a society. Why the upset responses from some male readers? Some thoughts on the subject. [Continue]

How to Use Class in Historical Settings, Part 1

How to Use Class in Historical Settings, Part 1

Forget equality: people used to be much more limited by class and status. Here are some ideas for using class in fiction & games (pt. 1). [Continue]

Five Ways to Overthrow a Kingdom in Fictional Settings – Part 1

Five Ways to Overthrow a Kingdom in Fictional Settings – Part 1

Need to overthrow a kingdom in a story or game setting? Here are five ways to do so, in a 5-part series. Part 1 talks pros and cons of armed conflict and 3 things to keep in mind if you go that route. [Continue]

World Building Tips Volume 2 on Sale Now!

World Building Tips Volume 2 on Sale Now!

World Building Tips Vol. 2 is on sale now. The focus here is on travel, transportation, communications and much more for world builders. [Continue]

Women Warriors and Chest Size: Three Factors to Consider

Women Warriors and Chest Size: Three Factors to Consider

It's a fact: women fighters have breasts. Here are three things to consider when dealing with female anatomy in rpgs and fantasy settings. [Continue]

RPG Game Design: Building a World that Works

RPG Game Design: Building a World that Works

Gamers often create RPG campaign settings that don't click. Here's a look at a major game design issue that often causes this problem, and a recommended approach to set things straight. Part I of a two-part post. [Continue]

The Water Leech: A Steampunk Device for Wicked North’s Westward Game

The Water Leech: A Steampunk Device for Wicked North’s Westward Game

Here are some designer notes and backstory on the "water leech", an item I recently designed for Westward, Wicked North Game's western steampunk setting. [Continue]

COGs in the Machine: Shallow Bad Guys

Why do 'bad guy' encounters often feel repetitive, derivative, or shallow, especially in rpgs and CRPGs, but also in much genre fiction? The "COG" model explains that dynamic, and suggests how to stop it from dragging our stories down. [Continue]

Urban density and world design in my science fiction book Splintegrate

Urban density and world design in my science fiction book Splintegrate

As I'm working on Splintegrate, the world of Lyndir is very present in my mind. Lyndir is mentioned in my book Mainline and is the frenetic hub of culture and business in this sector. Writing about this region brings up some interesting questions [Continue]

RPG theory & game design online

Mendel Schmiedekamp's RPG Theory Review blog is a great place for discussion of game theory. In 2009 I'll be running an interactive "storygame", which brings me close to ARG or alternative reality gaming. This reminds me of Mark Keavney's City of If [Continue]

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Author Deborah Teramis Christian


Teramis wrote her first book at age 9, but like all good literary lizards has taken her time charging upon the market. Finally in a situation where she can write full time, she is becoming the Dragon, Unleashed, or a close facsimile thereof. Roar, said the saur.

Teramis On the Web

Alternate History Weekly Update - Guest Blogging

MilSciFi Interview - re "Live Fire" in No Man's Land

New Books


This military science fiction anthology contains "Live Fire," Christian's Tiptree Award-nominated short story set in the Sa'adani Empire, the setting of her science fiction novels. Now available at Amazon in print and Kindle editions.